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U.S. Senate Mulls Reporting Requirements for Cryptocurrencies

Ussenatebill

American bitcoin holders may soon have to report their holding to the United States government.

First introduced on May 25, 2015, by Sen. Chuck Grassley [R-IA], Senate Bill S.1241, the
“Combating Money Laundering, Terrorist Financing, and Counterfeiting Act of 2017,” can have serious implications for those involved in the cryptocurrency space. The hearing for S.1241 was held with virtually no public notice on November 28, 2017; the full two-hour hearing can be viewed here.

Currently, the definition of “financial institution” includes banks, trust companies, credit unions, currency exchanges and the like. But according to Section 5312(a) of title 31, the new bill would amend the definition of “financial institution” to include “an issuer, redeemer, or cashier of prepaid access devices, digital currency, or any digital exchanger or tumbler of digital currency.” 

This is most specifically embedded in Section 13:

Senatebilltextscreen. Png

Sen. Dianne Feinstein [D-CA] said in her opening remarks of the hearing, “The bill criminalizes intentionally concealing ownership or control of a bank account.” Although, during the hearing, no further clarifications were given as to the effects this would have on the cryptocurrency community, based on the amended definition of “financial institution,” it would seem that the bill would criminalize anyone intentionally concealing ownership or control of a digital currency or exchange account. While there is no finalized bill yet, the implication would be that cryptocurrency holders need to fill in federal registration forms for tax disclosure, quarterly reporting and more.

Notably, while the purpose of the bill and hearing had to do with adding digital currencies and exchanges to the definition of financial institutions, there was almost no discussion on the topic other than briefly in reference to drug cartels using them to launder money. For example, nowhere in the testimony by Coinbase board of directors member Kathryn Haun Rodriguez does she mention digital currencies or exchanges, and at no time was she asked any questions about them.

Unsurprisingly, the bill is receiving pushback from some cryptocurrency holders. Activists on Reddit have started a social media campaign in opposition to the bill, and are suggesting others to tweet: “@senjudiciary that #Bitcoiners are not #Crooks Remove #DigitalCurrencies from Section 13 of S1241.” Others are contacting their senators directly.

The post U.S. Senate Mulls Reporting Requirements for Cryptocurrencies appeared first on Bitcoin Magazine.

U. S. Senate mulls reporting requirements for cryptocurrencies U. S. Senate mulls reporting requirements for cryptocurrencies

U. S. Senate mulls reporting requirements for cryptocurrencies

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DMarket to Monetize Game Items with the Power of Blockchain

The new player, DMarket, has announced the release of a decentralized marketplace that will be used for trading gaming content through any game.

[Note: This is a press release.]


DMarket has made an official release-statement of their brand-new cross-game trading platform, which will allow gamers from multiple video games to freely trade game items and other video game content. Smart contract and blockchain technologies power this marketplace, which will open a whole new economy to over 2 billion gamers around the globe, enabling them to trade virtual items and earn money with just a click.

DMarket also offers an API that will enable game developers to include their games in the market and make their game content tradeable. This means that they won’t have to go through the trouble of creating their own closed markets that will be limited to their games only. On top of that, any smaller game will be able to enter this huge market and become part of this growing economy.

Volodymyr Panchenko, the founder and CEO of DMarket explains:

With DMarket, we are using blockchain technology to ‘matchmake’ virtual and real economies. Gamers will be able to use DMarket to bring their virtual items to the global economy, creating a new billion-dollar market. DMarket will satisfy the demand of more than two billion gamers across different platforms. […] With just a single click, players will be able to exchange their items across multiple virtual worlds and trade them for real goods. DMarket will bring real value to every virtual item.

The estimated revenue of video game industry in 2016 surpassed $100 billion and by 2020 it’s expected that this number will grow by an additional $30 billion. Even though there are more gamers than ever, only a small number of players are able to make money through their gaming experience. DMarket can completely change this by connecting various game universes through a single platform. All players will finally be able to sell their items and make money through their gaming efforts. On top of that, all of the trading and gaming efforts will be convertible into real cash, which has never been done before.

DMarket will launch their token currency on August 17, 2017, at which time people can immediately buy tokens. The sale will only last 72 hours.

Learn more by visiting their official website.


Images courtesy of Wikimedia Commons

The post DMarket to Monetize Game Items with the Power of Blockchain appeared first on Bitcoinist.com.

Jérôme sion, gemalto

Jérôme Sion, Gemalto

Jérôme Sion, GemaltoBy Pierre Metivier on 2014-12-01 12:16:23[wpr5_ebay kw=”bitcoin” num=”1″ ebcat=”” cid=”5338043562″ lang=”en-US” country=”0″ sort=”bestmatch”]