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Telehealth Gives Rural Tennessee Residents Access to Specialist Care

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Telehealth Gives Rural Tennessee Residents Access to Specialist Care
Telehealth gives rural tennessee residents access to specialist careMemphis-based University Clinical Health is installing telehealth technology in two west Tennessee clinics, giving rural and remote residents access to specialist services and opening the door to improved population health outcomes.

Residents in rural west Tennessee will soon have access to specialist consults through a telehealth network being set up in two health centers.

Memphis-based University Clinical Health, 130-doctor physician group affiliated with the University of Tennessee’s College of Medicine, is installing audio-visual digital health technology in two clinics serving McKenzie and Tipton counties. Executives say the telemedicine platform will enable rural and remote residents to meet virtually with UCH specialists.

“Those are both primary care sites, and we’re going to provide this videoconferencing network, with access to our specialists, to provide services to those two locations,” Joe Misleh, UCH’s Executive Director for Business Development, told the Memphis Daily News. “Starting with our dermatologists and our rheumatologists, there’s just kind of a void — there’s a void in specialist services in those two places particularly and in a lot of the rural towns in West Tennessee and throughout the state.”

The program, expected to go live within a month, follows a national trend in which health systems and large hospitals are using telemedicine and telehealth to reach underserved communities through community health centers, clinics, even schools.

The telehealth networks enable rural communities to access specialty care services that residents might otherwise have to drive hundreds of miles to receive. Without that access, resident might otherwise forego healthcare services, which in turn leads to more expensive emergency care and increases in chronic care.

“Healing and health is connected to the support you have around you,” says James Sheets, Vice President of Outreach Services Development at Intermountain Healthcare, which uses telehealth and telemedicine to expand healthcare access beyond the health system’s 22 hospitals to rural clinics and health centers.

“Our goal is to keep care in the communities,” he says.

The benefits also add up financially. According to a study published in April 2017 in Value Health, the University of California Davis Health System saw savings of almost $3 million over nine years with a telemedicine platform serving remote clinics and health centers. The study looked beyond clinical outcomes to focus on travel time and impact on the environment.

Misleh said UCH is also talking with the Tennessee Primary Care Association about extending telehealth services to their statewide network of primary care clinics.

“This dovetails quite nicely with our mission of providing care to underserved markets and also our initiatives in population health management as well as rural medicine,” he said, adding the platform will expand to more specialties in time. “It’s a good tie-in and an appropriate time to add this service to our previous range of services, and it opens up access for patients who otherwise wouldn’t have access to these types of physicians and specialists.”

Source mhealthintelligence.com

Telehealth gives rural tennessee residents access to specialist care

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Gameflip Shatters FLIP Pre-Sale Goals, Sets Sights on December 4, 2017 ICO

Leading digital goods company Gameflip is extending its marketplace onto the blockchain — and incentivizing publishers to follow suit.

[Note: This is a press release.]


San Jose, California—November 24, 2017—Hot on the heels of its successful pre-ICO last month, Gameflip, the veteran Silicon Valley gaming marketplace, has now announced new dates for its much-anticipated ICO: December 4, 2017, through January 29, 2018.

Gameflip’s digital goods marketplace has 2+ million gamers with millions of USD in transactions each month. With FLIP, its digital token and ecosystem, Gameflip is extending its proven marketplace onto the blockchain — creating significant value for gamers and game publishers.

Gameflip exceeded its pre-sale goal — achieving 112% of its goal with hundreds of people from around the world participating to support the goal of creating a seamless decentralized digital marketplace for gamers. The veteran team has modified its ICO dates to start on December 4, 2017, and end on January 29, 2018, to best meet the needs of its growing community and align with current market trends.

Why are global gamers, industry veterans, and blockchain enthusiasts flocking to support FLIP? One: gamers will be able to use FLIP on the existing Gameflip platform — creating value and utility for gamers immediately. Two: publisher incentives are built into FLIP, and they are designed to maximize the growth of the network.

Providing a liquid marketplace for digital gaming goods represents a $1 trillion opportunity for the gaming industry. Not surprisingly, others are also trying to build an ecosystem to support these transactions across games. But a key differentiator for Gameflip is its focus on — and existing connections with — game publishers.

JT Nguyen, CEO of Gameflip, said:

Publishers are the key to success in this market. Our competitors are trying to build marketplaces on the blockchain without an established platform behind them, an experienced team among them, or an outward focus on publishers guiding them — and that’s simply impossible.

Gameflip has great incentives for publishers to put their digital goods onto the blockchain. It works like this: publishers adopt the use of FLIP and integrate Gameflip’s SDKs with their own games. They receive a generous commission for every blockchain transaction of those goods that they decide to place onto the blockchain — that is, for every subsequent transaction of those digital goods, they will have a commission, forever. This opens an entirely new revenue stream for publishers, which promotes quick adoption. In addition, Gameflip has reserved 40% of the total supply of FLIPs to incentivize publishers by allowing them to sell these FLIPs to their community and keep up to 100% of the proceeds.

This publisher-centric model is the product of decades of combined experience in the gaming industry. Prior to founding Gameflip, the company’s core team built the global games publishing business Aeria Games from the ground up, cultivating a community of 40 million gamers.

Nguyen said:

Our strategic partners, advisors and core team have longstanding connections in the gaming and startup communities. That means we have insider access to the top publishers and developers in the world.

Gameflip’s ICO target is to raise $5 million (soft cap) to extend its already successful digital goods marketplace onto the blockchain and to onboard a handful of innovative publishers in a beta period before proceeding with top global publishers. The additional capital, together with the company’s existing financing from Silicon Valley VC firms, will let Gameflip quickly scale and expand its platform.

Learn more about Gameflip, its token sale, and its expert team. 

About Gameflip

Ijji, Inc. (doing business as “Gameflip”) is a corporation based in San Jose, California, USA, and funded by Silicon Valley venture capital funds and other investors. The Gameflip management team has decades of combined experience in the gaming industry, as game developers and publishers in prior capacities, and now as digital goods marketplace operators. The Gameflip digital goods marketplace has more than 2 million registered users and 500,000 monthly actives.

Legal Disclaimer

The FLIP token sale is only available to purchasers who are: (i) not “U.S. Persons” (as defined in Regulation S under the U.S. Securities Act of 1933, as amended) and not purchasing for the account or benefit of any U.S. Persons and (ii) eligible to purchase FLIP tokens under the applicable laws of each such purchaser’s jurisdiction.


Images courtesy of Gameflip

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