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Yes, I guess you can just go copy the .jpg image and save it to your computer, but it’s not the same thing. That is a very childish thought. That’s like saying I can go print a copy of the Mona Lisa on a piece of canvas and say that I own the Mona Lisa… it’s not real or authentic, it’s just a fake copy that’s not worth anything and can be proven to be fake. The token/asset behind the card/art is what gives it it’s value and authenticity. If you hold the asset, then you hold the value.
A printed copy of the Mona Lisa is like a CAM copy of a movie, or a 64 bit MP3 version of a song, they’re not perfect copies, BUT I can download a DVD copy of a movie that’s identical to the original, and I can download a flac of a song which is also identical to the original. What makes paintings valuable is they can’t be copied exactly, same as coins and stamps and comic books, and physical cards. My son collects pokemon and yugioh cards and we learnt early on how to spot fakes.
Pepe card art is really entertaining, and the community vibe looks really cool, but that doesn’t mean there’s going to be a thriving collectible market for expensive pepe cards. If I see a card image that blows my mind I can take a screen shot, crop, and email it to my friends , or put it on a t-shirt or coffee mug, and there’s nothing anyone can do to stop me, so the guy who paid 1k USD for a rare pepe card as an investment will likely regret his mistake and buy bitcoins, xcp, or xmr for investment returns.
Pepe games might develop that do require blockchain ownership, but other than straight gambling games, I can’t see how a really good game design can come from all these random pepe memes. Magic, Pokemon etc are good games, the card art is secondary to the information on them, they’re designed well and fun to play. Unless the pepe game design really kicks ass and the game is fun to play and becomes a classic, there’s no need to buy pepecash to love the art. That’s why I don’t see a long term investment here, just cynical pumpers trying to cash in on a craze. Wait to see the game designs that require blockchain ownership first.
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ONLYONEPEPE and JONGPEPE and LORDKEK were just purchased for 11btc. I am now the one and only proud owner of the entire first series. Call me crazy, but I’ve been trying to get the set since series 1 ended. Pretty happy right now.
Good for you bro, if you get 11 btc pleasure then it was a good buy. Do you mind if I put one of your pepe on a t-shirt and sell it on cafepress? What exactly do you own, did you buy exclusive rights to the image?
Holding the asset in my address lets me sign a challenge/response pair for any game integrating pepe assets, which will let me use ONLYONEPEPE in-game on my account. Print the image as much as you like: unless you can convince the collective community building applications around the assets that your picture is the asset itself, you won’t be able to use the asset (and the corresponding benefits, whatever they might be) in those games.
Ok, thanks for the explanation! So you own the right to use the cards you own in the games, but not the image art. I’ll be interested to see how the game designers use the cards, are there any docs explaining game design yet? I know with pokemon my son has two types of good cards he values – rare cards, and powerful card. The rare cards can be quite valuable even if their use in games is weak, so they’re the genuine collectibles. The powerful cards have good attributes for game play, so they’re the ones he wants for playing, even though most of them are not rare. The rare cards only have value as a byproduct from the success of the game. That’s why I’m still skeptical of the value of pepe as a genuine collectible asset that can hold value for decades, the games are an afterthought, and that’s not good.
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Ok, thanks for the explanation! So you own the right to use the cards you own in the games, but not the image art. I’ll be interested to see how the game designers use the cards, are there any docs explaining game design yet? I know with pokemon my son has two types of good cards he values – rare cards, and powerful card. The rare cards can be quite valuable even if their use in games is weak, so they’re the genuine collectibles. The powerful cards have good attributes for game play, so they’re the ones he wants for playing, even though most of them are not rare. The rare cards only have value as a byproduct from the success of the game. That’s why I’m still skeptical of the value of pepe as a genuine collectible asset that can hold value for decades, the games are an afterthought, and that’s not good.
As an isolated event, I can understand your skepticism towards Rare Pepes having any sort of lasting economic value. However, they really are pioneering new ideas and forging ahead in the digital asset space, and I’ve always maintained that digital assets are going to be huge in the coming decade. Whether Counterparty ends up being the de facto digital asset platform, I don’t know, but its currently the most solid.
Regardless of how you personally feel about the Pepe meme and everything, you’ve got to give the project credit – before this, ‘collectible digital assets’ were created by centralized entities (Spells of Genesis cards, for example), and then sold to buyers. With Rare Pepes, the pepes are created by the artist, and after paying the submission fee, the artist has control over 100% of the distribution. Those cards can then be (voluntarily) integrated into games, either as playable things, or even as just digital art you can put on the wall of your virtual house. The art thing, btw, requires very little ongoing code, you just need to hook into a json file from the rarepepedirectory containing images and stuff.
Sarutobi is integrating both of those usecases for Rare Pepes into their new upcoming game: , and Spells of Genesis have added Rare Pepes to their Book of Orbs app on iOS and Android (Shaban from SoG hangs out in the pepe chat on occasion, and has discussed adding benefits for Rare Pepe holders to Spells of Genesis, but thats currently not certain). This is in addition to Rare Pepe Party, the card game being developed specifically around Rare Pepes: . The synergistic effects of platforms integrating each others assets is quite interesting to watch unfold.
Perhaps it’s just a fad that will burn out, but I see it as the first in a long line of many interesting projects utilizing Counterparty. I sincerely think it might have more long-term value than you’re expecting.
Edit: You can see the business proposal for Rare Pepe Party here:
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Funny thing, I’ve never heard of this coin before, but it looks like I won a supporter badge.
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Activity: 64
Ok, thanks for the explanation! So you own the right to use the cards you own in the games, but not the image art. I’ll be interested to see how the game designers use the cards, are there any docs explaining game design yet? I know with pokemon my son has two types of good cards he values – rare cards, and powerful card. The rare cards can be quite valuable even if their use in games is weak, so they’re the genuine collectibles. The powerful cards have good attributes for game play, so they’re the ones he wants for playing, even though most of them are not rare. The rare cards only have value as a byproduct from the success of the game. That’s why I’m still skeptical of the value of pepe as a genuine collectible asset that can hold value for decades, the games are an afterthought, and that’s not good.
As an isolated event, I can understand your skepticism towards Rare Pepes having any sort of lasting economic value. However, they really are pioneering new ideas and forging ahead in the digital asset space, and I’ve always maintained that digital assets are going to be huge in the coming decade. Whether Counterparty ends up being the de facto digital asset platform, I don’t know, but its currently the most solid.
Regardless of how you personally feel about the Pepe meme and everything, you’ve got to give the project credit – before this, ‘collectible digital assets’ were created by centralized entities (Spells of Genesis cards, for example), and then sold to buyers. With Rare Pepes, the pepes are created by the artist, and after paying the submission fee, the artist has control over 100% of the distribution. Those cards can then be (voluntarily) integrated into games, either as playable things, or even as just digital art you can put on the wall of your virtual house. The art thing, btw, requires very little ongoing code, you just need to hook into a json file from the rarepepedirectory containing images and stuff.
Sarutobi is integrating both of those usecases for Rare Pepes into their new upcoming game: , and Spells of Genesis have added Rare Pepes to their Book of Orbs app on iOS and Android (Shaban from SoG hangs out in the pepe chat on occasion, and has discussed adding benefits for Rare Pepe holders to Spells of Genesis, but thats currently not certain). This is in addition to Rare Pepe Party, the card game being developed specifically around Rare Pepes: . The synergistic effects of platforms integrating each others assets is quite interesting to watch unfold.
Perhaps it’s just a fad that will burn out, but I see it as the first in a long line of many interesting projects utilizing Counterparty. I sincerely think it might have more long-term value than you’re expecting.
Edit: You can see the business proposal for Rare Pepe Party here:
Cool reply, thanks! I do appreciate the innovation going on, and there does appear to be a lot of sincere people in the ecosystem, so I’m watching things with interest. Collectibles and memes and pop culture stuff generally is impossible to predict. Pepe could become an icon like Andy Warhol’s ‘Campbells Soup’, and some of the art is really great, but the games need to be fun to play, so it would be better to give the cards game play attributes at the start, as that’s what gives a lot of value to the cards.
The decentralised assets for cards is cool though, but Pepe might be myspace, and if someone does the game design first and adds game attributes to the cards when they’re created they’ll probably end up being Facebook. At the end of the day nobody can predict what will happen, but pepe games looks more like The Monkeys than the The Beatles or Rolling Stones- an after thought. Not the art or the community, but the games add on, and the idea that rare cards will be more valuable when the games don’t exist yet.
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Thanks, I’ll take a look if I have some time. I wonder if the algorithm that picked my badge detected the name “card” in my name. It seems like it’s not completely random.
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