October 31, 2026

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Re: How much BTC is required for trade?

Re: how much btc is required for trade?

Re: How much BTC is required for trade?

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Wintersoldier

Don’t know about anything called as “minimum required”, but if you expect something, the more is the better here. Still, BTC0.1 is good to start with, but if you are short of funds, you can go with its 1/10th also, and it all depends upon luck. If you are going to trade alts, then they may take your portfolio to even 100x in a matter of days or even minutes, but it all takes a lot of luck.

For a begginer traders, 0.01 bitcoin is enough for them since they are in the stage of practising their skills. However, is upon a trader on how much he/she can afford to risk. Trading doesn’t rely on your luck but the perfect timing of trading. Thus, perfect timing can be considered as skills in trading which is the biggest factor in winning your trading.

Re: how much btc is required for trade?

Humanxlemming

I have no clue how much bitcoin required for trading, but in my opinion basically, if you’re start trading with a minimum amount let’s say like 0.005-0.01 bitcoin is that will waste your time, you know why, trading is not instant dude the price do not always growing up as we want, so I think the more the better and more profitable, why , because when you get some profit in once trading probably quite nice profits

Yeah your right there’s no one know how much is the minimum required to trade, its up to us on how much we have or we want to trade for me it depends to you on what stragety you are using to trade if its short term it needs big capital if longterm it can be small, but i required to you to trade with big capital and do day trade to gain more profits every day, me i’m earning 0.02BTC to 0.01BTC everyday just doing day trading……… Just to be sure pick an altcoin that trusted enough

Re: how much btc is required for trade?

(Why?)

Published at Tue, 28 Mar 2017 07:05:50 +0000

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Gameflip Shatters FLIP Pre-Sale Goals, Sets Sights on December 4, 2017 ICO

Leading digital goods company Gameflip is extending its marketplace onto the blockchain — and incentivizing publishers to follow suit.

[Note: This is a press release.]


San Jose, California—November 24, 2017—Hot on the heels of its successful pre-ICO last month, Gameflip, the veteran Silicon Valley gaming marketplace, has now announced new dates for its much-anticipated ICO: December 4, 2017, through January 29, 2018.

Gameflip’s digital goods marketplace has 2+ million gamers with millions of USD in transactions each month. With FLIP, its digital token and ecosystem, Gameflip is extending its proven marketplace onto the blockchain — creating significant value for gamers and game publishers.

Gameflip exceeded its pre-sale goal — achieving 112% of its goal with hundreds of people from around the world participating to support the goal of creating a seamless decentralized digital marketplace for gamers. The veteran team has modified its ICO dates to start on December 4, 2017, and end on January 29, 2018, to best meet the needs of its growing community and align with current market trends.

Why are global gamers, industry veterans, and blockchain enthusiasts flocking to support FLIP? One: gamers will be able to use FLIP on the existing Gameflip platform — creating value and utility for gamers immediately. Two: publisher incentives are built into FLIP, and they are designed to maximize the growth of the network.

Providing a liquid marketplace for digital gaming goods represents a $1 trillion opportunity for the gaming industry. Not surprisingly, others are also trying to build an ecosystem to support these transactions across games. But a key differentiator for Gameflip is its focus on — and existing connections with — game publishers.

JT Nguyen, CEO of Gameflip, said:

Publishers are the key to success in this market. Our competitors are trying to build marketplaces on the blockchain without an established platform behind them, an experienced team among them, or an outward focus on publishers guiding them — and that’s simply impossible.

Gameflip has great incentives for publishers to put their digital goods onto the blockchain. It works like this: publishers adopt the use of FLIP and integrate Gameflip’s SDKs with their own games. They receive a generous commission for every blockchain transaction of those goods that they decide to place onto the blockchain — that is, for every subsequent transaction of those digital goods, they will have a commission, forever. This opens an entirely new revenue stream for publishers, which promotes quick adoption. In addition, Gameflip has reserved 40% of the total supply of FLIPs to incentivize publishers by allowing them to sell these FLIPs to their community and keep up to 100% of the proceeds.

This publisher-centric model is the product of decades of combined experience in the gaming industry. Prior to founding Gameflip, the company’s core team built the global games publishing business Aeria Games from the ground up, cultivating a community of 40 million gamers.

Nguyen said:

Our strategic partners, advisors and core team have longstanding connections in the gaming and startup communities. That means we have insider access to the top publishers and developers in the world.

Gameflip’s ICO target is to raise $5 million (soft cap) to extend its already successful digital goods marketplace onto the blockchain and to onboard a handful of innovative publishers in a beta period before proceeding with top global publishers. The additional capital, together with the company’s existing financing from Silicon Valley VC firms, will let Gameflip quickly scale and expand its platform.

Learn more about Gameflip, its token sale, and its expert team. 

About Gameflip

Ijji, Inc. (doing business as “Gameflip”) is a corporation based in San Jose, California, USA, and funded by Silicon Valley venture capital funds and other investors. The Gameflip management team has decades of combined experience in the gaming industry, as game developers and publishers in prior capacities, and now as digital goods marketplace operators. The Gameflip digital goods marketplace has more than 2 million registered users and 500,000 monthly actives.

Legal Disclaimer

The FLIP token sale is only available to purchasers who are: (i) not “U.S. Persons” (as defined in Regulation S under the U.S. Securities Act of 1933, as amended) and not purchasing for the account or benefit of any U.S. Persons and (ii) eligible to purchase FLIP tokens under the applicable laws of each such purchaser’s jurisdiction.


Images courtesy of Gameflip

The post Gameflip Shatters FLIP Pre-Sale Goals, Sets Sights on December 4, 2017 ICO appeared first on Bitcoinist.com.

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