I’m really going off the deep end with this, but I’m stoned and this is something I’ve actually fantasized about before to some extent, so….
You say people want a more immersive experience, but perhaps what people really want is something that they can care about. In other words, emotional immersion rather than multi-media or multiple context immersion.
Many people might argue that humanity is already being turned into brain dead animals by [technology| the illuminati | mass entertainment | chemicals in food and envrionment | globalists | the natural cycles of civilisation | aliens | etc]. There are also various different versions of what it means to be ‘awake’, or ‘enlightened’, with the term ‘woke’ being one of the latest new words to be coined, and being used by competing groups for different purposes as far as I can see.
Could the blurring of the lines between game and reality even go as far as the storyline itself, with competition to control the narrative.
You say part of the problem is getting people involved after the initial stages, even though then the puzzles will be getting harder and you may perhaps need to catch up on what happened before – well perhaps some element of the gamification of social / political / cultural competition via game factions could provide the necessary motivation to accomplish this?
I know its terribly presumptuous to even suggest such things when you seem to have such a clear and well planned out map ahead of you already, but as I said I’ve thought about the gamification of such things in a similar way before and never had another opportunity to get them off my chest so I thought I might as well say it here and at least somebody might see it an run with some aspect if not you.
EDIT: Sorry to hijack your thread with even more of my nonsense, but I feel I should add a note regarding my original thoughts on the matter which I mentioned:
You have multiple factions with the game rewarding you if you bridge factions for individual solutions / campaigns / narratives, so the point of the game is to initially support your faction to push their perspective into the broader narrative, but ultimately the winner is the one which brings the most people behind the same narrative.
I literally don’t know if that makes any significant sense to anybody reading this, but at the risk of sounding like a deranged hippy: it was a beautiful dream, man.
Published at Wed, 29 Mar 2017 00:06:10 +0000
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Photo: Filippo Gianetta / transmediale
Art Hack Day Berlin : Afterglow Exhibition Opening
transmediale 2014 afterglow opened its doors on January 29, 2014, at Haus der Kulturen der Welt. The official Opening Ceremony was celebrated in the company of special guests and speakers, among them cypherpunk writer and critic Bruce Sterling. During the evening, the works produced by the hackers-artists of Art Hack Day Berlin : Afterglow opened to the public in a special exhibition opening. Accompanying the Opening Ceremony and exhibition opening were the interactive big-data producing installation by CRITICAL INFRASTRUCTURE (Jamie Allen & David Gauthier), installation and performance by MSHR as well as screenings of works by Borja Rodríguez Alonso, Pavel Ziemilski and Luther Price. Furthermore, Geraldine Juárez performed "Hello bitcoin," an action of literal cryptocurrency burning.
By transmediale on 2014-01-29 02:06:41