April 9, 2026

Capitalizations Index – B ∞/21M

Hackers Exploit Tracking Service to Infiltrate Bitcoin Exchange Gate.io

Hackers exploit tracking service to infiltrate bitcoin exchange gate. Io

Hackers Exploit Tracking Service to Infiltrate Bitcoin Exchange Gate.io


Crypto bitcoin exchange hack
Advertisement


Statcounter is one of the oldest third-party user tracking services on the web, having existed since 1999. Beginning as a simple statistics and visitor counting service, Statcounter over time grew into what it is today: a full-fledged, enterprise-quality analytics service.

Gate.io, a more recent entrant in the bitcoin exchange space, used Statcounter to track user traffic until this week when a security researcher named Matthieu Faou discovered a breach in the Statcounter JavaScript file which was specifically targeted at Gate, capturing and hijacking bitcoin transactions made through the Gate interface.

Faou works for ESET, a security firm on the order of MalwareBytes or Norton, which provides consumer and enterprise security products and necessarily conducts research and penetration tests. He says the compromise was designed to replace bitcoin withdrawal addresses on the Gate.io platform with addresses belonging to the attacker.

Primary Script Was Compromised, But Only Gate.io Was Targeted

Hackers exploit tracking service to infiltrate bitcoin exchange gate. Io
Courtesy of ZDNet

The attack was more sophisticated than some previous attacks of the same nature, such as malicious malvertising based attacks which installed themselves and did the same thing across websites, living in the browser rather than a piece of code on a single site. More sophisticated because the attackers generated a new address for each attack, making it extremely difficult to track the destination of the stolen funds.

It’s thus difficult to determine exactly how many users were affected. It’s also unknown how the breach went down in the first place via Statcounter.

The malicious code specifically targeted a relevant sector of the Gate.io code – namely, its withdrawal interface – and to Faou’s knowledge, the part of the script dedicated to stealing funds would not have worked on any other site because other sites are designed differently.

In response to the attack, Gate.io has removed the Statcounter script from their site.

Gate.io Says No Damages

According to a blog post by Gate.io, nothing actually happened as a result of the attack. This can only mean a couple things.

One, the script was poorly written and failed to actually do its job.

Two, ESET and Faou discovered the attack before anyone made a withdrawal on which the JavaScript would fire.

“On Nov. 6, 2018, we got the notice from ESET researcher’s report and the “ESET Internet Security” product that there’s a suspicious behavior in Statcounter’s traffic stats service. We immediately scanned it on Virustotal in 56 antivirus products. No one reported any suspicious behavior at that time [ …] However, we still immediately removed the Statcounter’s service. After that, we didn’t find any other suspicious behaviors. The users’ funds are safe. To have the maximum security, please make sure you have two-factor authentication (Google OTP or SMS) and two-step login protected.”

If it is indeed the case that no user transactions were compromised, then this was a narrow miss. All the same, the fact that the attackers went to the trouble of compromising a stalwart piece of web software in order to get at one single exchange demonstrates the need for constant awareness in cryptocurrency dealings. Do you trust the tools you’re using?

Featured Image from Shutterstock

Follow us on Telegram or subscribe to our newsletter here.

Advertisement


Published at Wed, 07 Nov 2018 22:01:07 +0000

Previous Article

Daily Crypto Roundup 11/7/2018

Next Article

Controversial Oyster Protocol Project Forks into Opacity

You might be interested in …

Second Life Creator Uses Blockchain Tech to Enhance New VR Gaming Experience

Second Life Creator Uses Blockchain Tech to Enhance New VR Gaming Experience

High Fidelity, a next-generation platform for virtual worlds currently in open beta, is the brainchild of Philip Rosedale, the creator of Second Life. Readers who don’t know what Second Life is are excused because it’s not on the media’s radar these days. But 10 years ago Second Life was often hailed as the Next Big Thing in social media.

In Second Life, players can create an avatar and explore a huge 3D virtual world created by the users themselves. The expectation was that the “Metaverse” imagined by science fiction writer Neal Stephenson in his cult novel Snow Crash (1992) would soon materialize and billions of users would flock to Second Life.

Therefore, a strong presence on Second Life would be a strategic need for all sorts of businesses and organizations, from online retailers and advertisers to universities and government agencies. This perception created a thriving Second Life development and consulting sector, and some companies (this writer owned one) made good money for a couple of years.

Then, Second Life faded into oblivion, sort of. In hindsight, the problem was that Second Life isn’t immersive enough (users don’t really have the impression of “being there”) and it is too difficult to master.

High Fidelity wants to change that by supporting highly immersive Virtual Reality (VR) interfaces, including VR headsets like the Oculus Rift, sensors for hand and body motion, and 3D audio. Rosedale hopes that a fully immersive 3D world, like the OASIS world described in a more recent cult novel (Ernest Cline’s Ready Player One, 2011), will be both more appealing and easier to use than Second Life. For example, if you want to shake another avatar’s hand, you just do it, instead of having to remember a Ctrl-Alt-Something command.

Another important difference is that High Fidelity is much less centralized than Second Life, and it allows creators to host independent virtual worlds using their own equipment and infrastructure.

As for Second Life, it’s still there and business hasn’t entirely disappeared. While the big corporations and organizations are mostly gone or inactive, there’s a thriving virtual retail market for things like design avatars, virtual clothes, gadgets and prefabs. It’s small business, but some developers earn a living on the Second Life Marketplace. Of course, counterfeited and pirated virtual goods represent a problem.

Second Life virtual goods are priced in Linden dollars, a virtual currency fully integrated with the Second Life platform. Introduced long before 2009, the Linden dollar is not a blockchain-based cryptocurrency.

Now, Rosedale has a cryptocurrency in the works dubbed HFC for the High Fidelity Marketplace and a whole ecosystem including externally-operated servers. Contrary to the Linden dollar, which is only a payment means, the HFC will leverage blockchain technology’s ability to track transactions and ownership.

“We are getting ready to deploy blockchain software to create a new currency for virtual worlds, called HFC,” says Rosedale. “In addition to providing the basis for in-world transactions, the HFC blockchain will also be used to store information about the ownership of digital assets in virtual worlds. We plan to use this aspect of the blockchain to provide an open way to protect intellectual property by embedding certification, affirming item ownership into the blockchain.”

In another post, Rosedale provides more details on the intellectual property protection mechanisms envisioned for High Fidelity. “This system will work across an open network of many different servers, does not need to use ineffective DRM systems, and is not dependent on or controlled by any central agency (other than the initial first registration of unique assets),” he explains.

According to High Fidelity, the open, permissionless nature of the bitcoin and Ethereum blockchains cause limited throughput (transactions per second) and high transaction fees, which makes them unsuitable for HFC. Therefore, Rosedale’s team is developing a public but “permissioned” blockchain, where only a subset of trusted participants can verify transactions. It could be argued, however, that High Fidelity is being too quick in dismissing new scaling solutions that could lead to higher throughput and lower fees in the bitcoin and Ethereum blockchains.

Rosedale notes that the Linden dollar, not based on a blockchain, shows remarkable stability in price, with much less volatility than blockchain-based cryptocurrencies. High Fidelity plans to achieve a similar stability “through active management […] voting, smart contracts and other mechanisms to regulate the monetary policy.”

The High Fidelity community is encouraged to provide feedback on HFC. “We’ve been discussing and getting feedback on these designs in our ongoing community meetings in High Fidelity,” says Rosedale.

More information is available on related discussion threads in the High Fidelity Forums.

The post Second Life Creator Uses Blockchain Tech to Enhance New VR Gaming Experience appeared first on Bitcoin Magazine.