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Feds Eyeing Regulations to Hit Anonymity of Cryptocurrency

Feds eyeing regulations to hit anonymity of cryptocurrency

Feds Eyeing Regulations to Hit Anonymity of Cryptocurrency

Georgi Georgiev · May 17, 2018 · 3:00 am

The feds are contemplating the potential for regulations which would essentially erode one of the most popular aspects of cryptocurrency – its anonymity.


During a panel discussion, three United States government officials expressed their sentiment on the potential for future regulations that could seriously affect the way bitcoin, as well as other cryptocurrencies, are perceived and exploited.

Hinting that the government is contemplating a regulatory hit towards the anonymity offered by some virtual currencies, Sujit Raman, assistant deputy attorney general at the Justice Department, said:

One of our major concerns is that we don’t know who has access to these virtual currencies, and who is using them. […] The concerns about crypto-assets funding terrorism and money laundering are fueling Justice’s push to get trading platforms and others to collect information on who’s buying and selling the currencies — much like banks do with stocks and bonds.

Nothing seems to get government lathered up like talk of anonymity and possible illicit activity.

Bitcoin

Same Old Song

As for crypto being used for illegal stuff, we’ve heard this before, multiple times. Despite the fact that there’s no hard data pointing towards cryptocurrencies being used for illicit activities, officials seem to insist on bashing their heads on the same merit. James McDonald, the head of enforcement at the CFTC, said:

Participants want to know who is on the other side of the transaction, […] They want to know that the other entities are going to be playing by the same rules.

It seems the only one needing this is the government itself. Yet again, international governmental research is clearly unambiguous in the sentiment that cryptocurrency does not pose risks associated with its use for illicit activities.

A recent Hong Kong report on organized crime indicated that cryptocurrencies are not a threat. Last month, a Quebec study showed that cryptocurrency accounts for a very tiny portion of the criminal money globally because “it is less attractive for anyone who wants to make transactions without leaving a trace.” This last one is a direct hit on the premise expressed by U.S. federal government officials. Further on, addressing the fear of money laundering as well as terrorist financing, a 2017 report from the UK’s National Crime Agency stated that “the risk of digital currency use for money laundering to be relatively low.”

Initial Coin Offerings (ICOs) Are Also Under the Gun

The chief of the new cyber unit with the Securities and Exchange Commission (SEC), Robert Cohen, touched a sensitive topic regarding ICOs. They’ve been a hot topic for quite a while now as they’ve emerged as an alternative and seemingly hassle-free way of raising large amounts of money. Hence, it’s quite normal for those involved to be quite happy about them slipping under the regulation radar.

Securities and exchange commission

However, Cohen was quite definitive in the position that the SEC is seeing them as securities, saying:

If a person is raising money for a business, or an entrepreneurial idea, and people are giving money to that person with the hope that, if they’re successful, they’re going to make a profit off the efforts of others, that’s a security. That’s raising capital for a business.

During the panel, the representatives of the three regulative bodies went on to say that they are working on regulations which would supposedly shed some light over some of the more ambiguous matters of the crypto field.

Do you think tougher regulations are needed to further the adoption of cryptocurrencies? Please let us know in the comments below!


Images Courtesy of Adobe Stock, Bitcoinist Archives, and Shutterstock

bitcoinCFTCCryptocurrencyICOregulationSecurities and Exchange CommissionUnited States Show comments

Published at Thu, 17 May 2018 07:00:19 +0000

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Gameflip Shatters FLIP Pre-Sale Goals, Sets Sights on December 4, 2017 ICO

Leading digital goods company Gameflip is extending its marketplace onto the blockchain — and incentivizing publishers to follow suit.

[Note: This is a press release.]


San Jose, California—November 24, 2017—Hot on the heels of its successful pre-ICO last month, Gameflip, the veteran Silicon Valley gaming marketplace, has now announced new dates for its much-anticipated ICO: December 4, 2017, through January 29, 2018.

Gameflip’s digital goods marketplace has 2+ million gamers with millions of USD in transactions each month. With FLIP, its digital token and ecosystem, Gameflip is extending its proven marketplace onto the blockchain — creating significant value for gamers and game publishers.

Gameflip exceeded its pre-sale goal — achieving 112% of its goal with hundreds of people from around the world participating to support the goal of creating a seamless decentralized digital marketplace for gamers. The veteran team has modified its ICO dates to start on December 4, 2017, and end on January 29, 2018, to best meet the needs of its growing community and align with current market trends.

Why are global gamers, industry veterans, and blockchain enthusiasts flocking to support FLIP? One: gamers will be able to use FLIP on the existing Gameflip platform — creating value and utility for gamers immediately. Two: publisher incentives are built into FLIP, and they are designed to maximize the growth of the network.

Providing a liquid marketplace for digital gaming goods represents a $1 trillion opportunity for the gaming industry. Not surprisingly, others are also trying to build an ecosystem to support these transactions across games. But a key differentiator for Gameflip is its focus on — and existing connections with — game publishers.

JT Nguyen, CEO of Gameflip, said:

Publishers are the key to success in this market. Our competitors are trying to build marketplaces on the blockchain without an established platform behind them, an experienced team among them, or an outward focus on publishers guiding them — and that’s simply impossible.

Gameflip has great incentives for publishers to put their digital goods onto the blockchain. It works like this: publishers adopt the use of FLIP and integrate Gameflip’s SDKs with their own games. They receive a generous commission for every blockchain transaction of those goods that they decide to place onto the blockchain — that is, for every subsequent transaction of those digital goods, they will have a commission, forever. This opens an entirely new revenue stream for publishers, which promotes quick adoption. In addition, Gameflip has reserved 40% of the total supply of FLIPs to incentivize publishers by allowing them to sell these FLIPs to their community and keep up to 100% of the proceeds.

This publisher-centric model is the product of decades of combined experience in the gaming industry. Prior to founding Gameflip, the company’s core team built the global games publishing business Aeria Games from the ground up, cultivating a community of 40 million gamers.

Nguyen said:

Our strategic partners, advisors and core team have longstanding connections in the gaming and startup communities. That means we have insider access to the top publishers and developers in the world.

Gameflip’s ICO target is to raise $5 million (soft cap) to extend its already successful digital goods marketplace onto the blockchain and to onboard a handful of innovative publishers in a beta period before proceeding with top global publishers. The additional capital, together with the company’s existing financing from Silicon Valley VC firms, will let Gameflip quickly scale and expand its platform.

Learn more about Gameflip, its token sale, and its expert team. 

About Gameflip

Ijji, Inc. (doing business as “Gameflip”) is a corporation based in San Jose, California, USA, and funded by Silicon Valley venture capital funds and other investors. The Gameflip management team has decades of combined experience in the gaming industry, as game developers and publishers in prior capacities, and now as digital goods marketplace operators. The Gameflip digital goods marketplace has more than 2 million registered users and 500,000 monthly actives.

Legal Disclaimer

The FLIP token sale is only available to purchasers who are: (i) not “U.S. Persons” (as defined in Regulation S under the U.S. Securities Act of 1933, as amended) and not purchasing for the account or benefit of any U.S. Persons and (ii) eligible to purchase FLIP tokens under the applicable laws of each such purchaser’s jurisdiction.


Images courtesy of Gameflip

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