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British Politician: Printing Fiat Money is Counterfeiting, Merit of Crypto

British politician: printing fiat money is counterfeiting, merit of crypto

British Politician: Printing Fiat Money is Counterfeiting, Merit of Crypto


Bitcoin britain ukip godfrey bloom
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At a European Parliament meeting in 2013, British politician Godfrey William Bloom said that all major banks are broke and criticized the ability of banks to lend money they do not have, which is not possible with decentralized currencies like crypto.

At the time, Bloom stated that the ability of central banks to print and distribute artificially created money by way of quantitative easing, or printing of new money, has led to a creation of a heavily manipulated financial system.

“It is my opinion that you do not really understand the concept of banking. All the banks are broke. Bank Santander, Deutsche Bank, Royal Bank of Scotland, they’re all broke. Why are they broke? It isn’t an act of god. They’re broke because we have a system called fractional reserve banking. Which means, the banks lend money they don’t actually have. It’s a criminal scandal, and it’s been going on for too long.”

Alternatives are Available

Just a little more than five years ago, Bitcoin, the most dominant cryptocurrency in the global market, was valued at less than $100. At the time, due to the lack of usage of bitcoin and cryptocurrencies in general, there were no viable alternatives to cash or fiat money that businesses and individuals could rely on.

Politicians including Godfrey Bloom expressed serious concerns towards quantitative easing, a system of printing new cash, as it provided central banks significant leverage over the economy and the global financial system.

He emphasized that both fractional reserve banking and quantitative easing are criminal operations which if done by any regular business or individual is considered unlawful.

“To add to that problem, you have moral hazard. A very significant moral hazard from the political sphere. Most of the problems start in politics and central banks, which are part of the same political system. We have counterfeiting, sometimes called quantitative easing, but counterfeiting by any other name, the artificial printing of money, which if any regular person did, they would be in prison for a very long time. Yet, governments do it all the time. Central banks repress the amount of interest rates, so we do not have the real cost of money.”

As seen in the isolation of Iran from the global banking system called SWIFT by the US, when central banks have absolute control over the world’s financial network, then it becomes possible for several dominant economies to censor payments.

Professor Steve Keen, an economist at Kingston University, said, “the USA is big enough to bully what should be an impartial means for monetary transactions between countries. This should not be possible.”

Through the form of crypto, an alternative system to the global banking system and central banks has become available to individuals, organizations, and governments, and several countries including Iran have started to explore ways to utilize decentralized systems to process cross-border transactions.

Will the Fiat Bubble Burst?

Already, major banks like Deutsche Bank have begun to struggle with their finances, and some countries have opted to test cryptocurrencies as an alternative to central bank-controlled fiat currencies.

In the long-term, if Europe and other regions pursue with their pending plans to create several financial networks independent of the US, the transition could naturally lead to consensus currencies like crypto.

Featured Image from OxfordUnion/YouTube

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Published at Tue, 20 Nov 2018 03:03:18 +0000

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Gameflip Shatters FLIP Pre-Sale Goals, Sets Sights on December 4, 2017 ICO

Leading digital goods company Gameflip is extending its marketplace onto the blockchain — and incentivizing publishers to follow suit.

[Note: This is a press release.]


San Jose, California—November 24, 2017—Hot on the heels of its successful pre-ICO last month, Gameflip, the veteran Silicon Valley gaming marketplace, has now announced new dates for its much-anticipated ICO: December 4, 2017, through January 29, 2018.

Gameflip’s digital goods marketplace has 2+ million gamers with millions of USD in transactions each month. With FLIP, its digital token and ecosystem, Gameflip is extending its proven marketplace onto the blockchain — creating significant value for gamers and game publishers.

Gameflip exceeded its pre-sale goal — achieving 112% of its goal with hundreds of people from around the world participating to support the goal of creating a seamless decentralized digital marketplace for gamers. The veteran team has modified its ICO dates to start on December 4, 2017, and end on January 29, 2018, to best meet the needs of its growing community and align with current market trends.

Why are global gamers, industry veterans, and blockchain enthusiasts flocking to support FLIP? One: gamers will be able to use FLIP on the existing Gameflip platform — creating value and utility for gamers immediately. Two: publisher incentives are built into FLIP, and they are designed to maximize the growth of the network.

Providing a liquid marketplace for digital gaming goods represents a $1 trillion opportunity for the gaming industry. Not surprisingly, others are also trying to build an ecosystem to support these transactions across games. But a key differentiator for Gameflip is its focus on — and existing connections with — game publishers.

JT Nguyen, CEO of Gameflip, said:

Publishers are the key to success in this market. Our competitors are trying to build marketplaces on the blockchain without an established platform behind them, an experienced team among them, or an outward focus on publishers guiding them — and that’s simply impossible.

Gameflip has great incentives for publishers to put their digital goods onto the blockchain. It works like this: publishers adopt the use of FLIP and integrate Gameflip’s SDKs with their own games. They receive a generous commission for every blockchain transaction of those goods that they decide to place onto the blockchain — that is, for every subsequent transaction of those digital goods, they will have a commission, forever. This opens an entirely new revenue stream for publishers, which promotes quick adoption. In addition, Gameflip has reserved 40% of the total supply of FLIPs to incentivize publishers by allowing them to sell these FLIPs to their community and keep up to 100% of the proceeds.

This publisher-centric model is the product of decades of combined experience in the gaming industry. Prior to founding Gameflip, the company’s core team built the global games publishing business Aeria Games from the ground up, cultivating a community of 40 million gamers.

Nguyen said:

Our strategic partners, advisors and core team have longstanding connections in the gaming and startup communities. That means we have insider access to the top publishers and developers in the world.

Gameflip’s ICO target is to raise $5 million (soft cap) to extend its already successful digital goods marketplace onto the blockchain and to onboard a handful of innovative publishers in a beta period before proceeding with top global publishers. The additional capital, together with the company’s existing financing from Silicon Valley VC firms, will let Gameflip quickly scale and expand its platform.

Learn more about Gameflip, its token sale, and its expert team. 

About Gameflip

Ijji, Inc. (doing business as “Gameflip”) is a corporation based in San Jose, California, USA, and funded by Silicon Valley venture capital funds and other investors. The Gameflip management team has decades of combined experience in the gaming industry, as game developers and publishers in prior capacities, and now as digital goods marketplace operators. The Gameflip digital goods marketplace has more than 2 million registered users and 500,000 monthly actives.

Legal Disclaimer

The FLIP token sale is only available to purchasers who are: (i) not “U.S. Persons” (as defined in Regulation S under the U.S. Securities Act of 1933, as amended) and not purchasing for the account or benefit of any U.S. Persons and (ii) eligible to purchase FLIP tokens under the applicable laws of each such purchaser’s jurisdiction.


Images courtesy of Gameflip

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