Janna Goranskaya: The Abyssが根本的に違うのは、ゲームの売上数を求めるというよりも、純粋にMMOゲームのワンストップポイントを作り、プレイヤーと開発者に快適な体験を提供することを目的としている点です
Ethereum on Medium
|プラットフォーム開発部長Janna Goranskayaインタビュー
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